Islands of Adventure
Universal's Islands of Adventure, Orlando Florida
Bird's eye view of Overall park
 
Ripshaw Falls Hero Shot
Dudely Do-Right's Ripsaw Falls, log-flume ride
Show Producer
 
Bilge-Rat Barges
Popeye's & Bluto's Bilge-Rat Barges, raft ride
Show Producer
 
Wattsamotta U
Jay Ward Retail Store
Show Producer



Theme Parks



Show Producer

TOON LAGOON, Universal Islands of Adventure

The Sunday Funnies explode with the nearly 80 characters from some of the most endearing comic strips of all time. Legendary characters such as Popeye the Sailor Man, Beetle Bailey, Blondie, Pogo, Flash Gordon and Rocky and Bullwinkle, Zippy the Pinhead star in thrill rides, live shows, themed retail & dining.

DUDLEY DO-RIGHT'S RIPSAW FALLS

Toon lagoon guests assist the guileless Canadian mountie, Dudely Do-Right, and embark on a wild and wet rescue attempt that culminates in a 75 foot drop that sends passengers through a ramshakle dynamite shack and 15 feet under water level at nearly 50 miles per hour.

POPEYE'S AND BLUTO'S BILGE-RAT BARGES

Since Popeye's archenemy, Bluto, is the proprietor of this establishment, guests soon discover they are in for a bumping churning, twisting, turning white-water raft ride. Before the whirling is over, the raft and all 12 of its occupants-have been soaked with water by Bluto, a giant 18-foot tall Octopus and even fellow guests.

POPEYE'S BOAT- "THE OLIVE"

Set in Popeye's three-story boat, this family-friendly interactive playland features dozens of participatory activities for kids too small to ride the rafts. Discovery environments range from Swee'Pea's playpen for infants and toddlers, to exploration tunnels in the Cargo Climb for pre-schoolers, to role-playing and firing water powered Whatsanozzles for older kids.

RESPONSIBILITIES include supervising a creative staff of designers, writers and other creative artists in developing attractions from concept to park opening. Experiences include rides, play environments to lives shows. Duties entail establishing conceptual story lines and collaborating with contractors, architects, engineers performance artists in building an immersive themed environment which include animatronics, special effects, show action equipment, show sets, props, audio and lighting.



 
Tug-o-War
Popeye's & Bluto's Bilge-Rat Barges, raft ride
Show Producer
 
Popeye's Spillboat
Popeye's & Bluto's Bilge-Rat Barges, raft ride
Show Producer
 
Psycho Theatre
Psycho Theater, Universal Studios Florida
Production Designer
 



Production Designer

UNIVERSAL STUDIOS FLORIDA, Orlando, Florida

The design and creation of seven attractions, including Alfred Hitchcock, the Art of Making Movies; Murder She Wrote, Post Production Pavilion; Animal Actors' Performance Stage; Beetlejuice Graveyard Revue; The Rocky and Bullwinkle Show; Fievel Goes West Show; Nickelodeon Tours.

RESPONSIBILITIES included interpreting on-screen cinema events and translating them into state-of-the-art, high-capacity entertainment experiences for guests. The position included the supervision of the design process from concept to opening, leading a creative staff made up of art directors, graphic designers, storyboard artists, model makers and illustrators. Duties also included integrating the work of writers, architects, general contractors, engineers, scenic fabricators and special effects vendors. The priority was to retain artistic integrity of the original concepts through the constraints of budgets and schedules. Projects included live shows, multi-media presentations, exhibits, retail stores and merchandising.

Concept Designer

WALT DISNEY WORLD, Orlando, Florida

Developing future attraction concepts for the Magic Kingdom. Translating popular animation features into live performance shows. Projects included The Lion King, Mickey's Birthday Celebration, The Jungle Book Story.

JIM SANT ANDREA INC., New York City

Developed design concepts for corporate exhibits. Clients included Texas Instruments, 3M, Subaru, American Express, Royal Dalton.

RESPONSIBILITIES included the visualization of concepts and the development of design documents that present the viability of the concepts.

Art Director

WORLD-WIDE

The design and implementation of concepts for entertainment attraction developed by leading entertainment companies.

Projects included:
NICKELODEON Game Lab, Orlando, Florida
NICK AT NITE Museum, Orlando, Florida
S.P.L.A.T. CITY, Paramount Parks, California, Virginia, Ohio
SANRIO'S Puroland, Fairyland Theater and Restaurant, Tokyo, Japan
I CORSARI, Dark Ride, Milan, Italy
THUNDER VALLEY, Stunt Spectacular, Bankok, Thailand

RESPONSIBILITIES included the creation of design development and construction documents, supervising the integration of work by writers, architects, scenic fabricators, special effects artists, video production companies, general contractors and ride engineers. Driving the realization of the original concept and protecting the creative integrity of the initial proposal.

 
Murder She Wrote
Murder She Wrote, Post Production Pavilion, USF
Production Designer
 
Mickey's Birthday Celebration
Mickey's Birthday Celebration, Walt Disney World
Concept Designer
 
Mess-a-Mania
Mega Mess-a-Mania, Nickelodeon's Touring Show
Concept Designer
 
Splat City
Splat City at Paramount Parks: Great America,
King's Island and King's Dominion
Senior Art Director
 



 
The Shaman
The Shaman, HBO Feature Film
Production Designer
 
The Open Window
The Open Window, Golden Productions
Production Designer
 
Pinky Donut Girls
Pinky Donut Girls, Kill Me Band
Production Designer



Film & Television



Production Designer

NEW YORK CITY

Director of Entertainment Research

Institute for Simulation and Training, Visual Systems Laboratory

Instructor for Interactive Entertainment

University of Central Florida Film Program, College of Arts and Sciences

The principal designer for feature films, short films, television shows, rock videos, commercials, and corporate videos.

Projects included:
The Shaman (HBO feature film), Silverline Films
Nightfall (short film), Pulido Productions
The Open Window (PBS showcase film), Golden Production
Pinky Donut Girls (Rock Video), Pulido Productions
AT&T Human Resources in the 1990's (Corporate Communications)

RESPONSIBILITIES included establishing the "look" of the piece and creating an environment to best communicate the story's intention. Job included supervising a creative production staff in the creation and implementation of the designs. Duties included creating design documents and implementing budgets and schedules.

Art Director

Projects included:
Keeping the Faith (Billy Joel Rock Video), Steven Hendrickson, Production Designer
Swept Away (Diana Ross Rock Video), Leslie Rollins, Production Designer
The Independents (PBS), Cabot McMillian, Production Designer
The Movie Show (HBO), Steve McCabe, Production Designer
KoolAid Koolers (Commercial), Media Enterprises, Producer
Diet Coke (Commercial), Bob-Tex Productions, Producer



 
Olympus On My Mind
Olympus On My Mind, Mainstage Productions
Scenic Designer

 
Yellow Fever
Yellow Fever, Pan Asian Repertory
Scenic Designer
 
Gershwin
S'Wonderful, S'Gershwin, BHB Productions
Scenic Designer



Scenic Designer, Broadway & New York Theater

Projects include:
Olympus on My Mind (Broadway Musical), Mainstage Productions
Yellow Fever (Off-Broadway Comedy), Pan Asian Repertory
Once is Never Enough (Off-Broadway Comedy), Pan Asian Repertory
S'Wonderful, S'Gershwin (Musical Revue), BHB Productions
One-Act Play Festival (1985 & 87), Manhattan Punchline

Assistant to the Scenic Designer:
Biloxi Blues (Broadway), David Mitchell, Designer
Anything Goes (Broadway), Tony Walton, Designer
Linda Ronstadt (Broadway concert: Cansiones de mi Padre), Tony Walton, Designer



 
VR Research
VR Research, Institute For Simulation and Training
Industrial Partner
 
Islands of Adventure - Lost Dragons

Islands of Adventure Game, CREAT Department
University of Central Florida
Research Associate
 
CREAT at Work

CREAT Team at work
Research Associate
 
CyberSurf
CyberSurf, The Toy Scouts
Entertainment Consultant
 



Research & Education



Entertainment Consultant

INSTITUTE FOR SIMULATION AND TRAINING, Visual Systems Laboratory

Research developing virtual reality (VR) applications for entertainment and education through military technology transfer. Projects included developing full-body, immersive and interactive VR games and interfaces for Computer Aided Design applications in association with Autodesk.

RESPONSIBILITIES included writing research proposals, soliciting research partners, structuring research initiatives, building the awareness of research projects with industry leaders, and advise on industry needs and trends.

Research Associate

University of Central Florida

Developing research initiatives in experience-based digital entertainment. Projects in conjunction with College of Arts and Sciences CREAT Department (Consortium for Research and Education in the Arts and Technology), Toy Scouts, Department for Research, Institute for Simulation and Training.

Producer

THE EDGE, Orlando, Florida

An International exhibition on emerging technology premiering at the 1995 ACM/SIGGRAPH conference of computer graphics and interactive techniques. The exhibit emphasized the importance of the human spirit in creating our technological future. The event was presented to 26,000 visitors and covered 30,000 square feet containing over 60 exhibits on art, science, education and entertainment. It included virtual reality, telepresence, telecommunications and unique computer/ human interface technology.

RESPONSIBILITIES included the integration of over 60 teams of leading artists, scientists and educators from around the world; the creation of the concept and mission of the exhibit; the presentation of highly complex technical achievements to a general international audience; the development of the marketing strategy and liaison to the public relations and communication and graphics vendors; the coordination of the exhibit and audio-visual contractors; the inspiration and leadership of over 100 volunteers world-wide.

Outreach/sigKIDS Co-chair

ACM/SIGGRAPH 98 CONFERENCE

In charge of defining and mounting the International sigKIDS exhibition and creating year-round outreach initiatives in preparation of the 1998 SIGGRAPH Conference. Organized a team of international and community leaders to advance the art and science of computer graphics and interactive techniques through education. Also acted as liaison to industrial, educational and municipal institutions in advancing community programs that spread the spirit of SIGGRAPH.

Founding Chair

ORLANDO ACM/SIGGRAPH CHAPTER

A chapter of the largest professional computer graphics society. Within its first year of existence, it became one of the largest and fastest growing SIGGRAPH chapters in the world. This lead to the honor of being selected to help head The Edge exhibition at the 1994 International Conference.

RESPONSIBILITIES included mobilization and supervision of volunteer committees to produce workshops for adults and school age kids; and printed communications, including brochures, press releases and newsletters.

 
The Edge
The Edge, 1994 ACM/SIGGRAPH Conference
Producer



Instructor/Speaker

Stagecraft and Design, University of Rochester

Keynote Speaker, ACM MM '99 (ACM SIG Multimedia '99)

Featured Speaker, SISO (Simulation Interoptability Standards Organization)